Turning module
Re: Turning module
Hello everyone,
any Info. on the release of this?
thanks
victor
any Info. on the release of this?
thanks
victor
- Les Newell
- Site Admin
- Posts: 3679
- Joined: Thu May 11, 2006 8:12 pm
Re: Turning module
The current development version has the turning module.
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- Posts: 1
- Joined: Fri Apr 06, 2018 3:39 pm
Re: Turning module
Hey Les,
any news regarding the turning module?
Best regards, Marc
any news regarding the turning module?
Best regards, Marc
- Les Newell
- Site Admin
- Posts: 3679
- Joined: Thu May 11, 2006 8:12 pm
Re: Turning module
If you install the development version of SheetCam you can give it a try. I would welcome any feedback.
Re: Turning module
OK, great !
I'm jumping in !
Hoping to see more input from users as I go along.
This stands to be a much needed and appreciated addition to your already excellent product, Les.
I hope it is well received and user participation justifies you efforts.
Thank you.
I'm jumping in !
Hoping to see more input from users as I go along.
This stands to be a much needed and appreciated addition to your already excellent product, Les.
I hope it is well received and user participation justifies you efforts.
Thank you.
Re: Turning module
I have the (unlicensed) Dev ver on a Vista PC.
DXF loads fine, can create a small cut path, PP goes to plasma (correct ? or not ?) small file will not sim. PP Failed, eval. limit reached.
Is it the Vista ? or must I buy, or request a temp license to generate some small gcode files to toy with ?
Thanks
DXF loads fine, can create a small cut path, PP goes to plasma (correct ? or not ?) small file will not sim. PP Failed, eval. limit reached.
Is it the Vista ? or must I buy, or request a temp license to generate some small gcode files to toy with ?
Thanks
- Attachments
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- SC Turn .DXF
- (334 Bytes) Downloaded 292 times
Re: Turning module
Ok, re-read this entire post, answered some of my questions. Small line arcs make for a rather quickly reached eval limit.
Found M3 PP but looks like the machine needs to be in RAD mode ?
WIll G2 G3 ever be implemented ?
My graphics issues are likely W Vista. ?
Thanks
Found M3 PP but looks like the machine needs to be in RAD mode ?
WIll G2 G3 ever be implemented ?
My graphics issues are likely W Vista. ?
Thanks
Re: Turning module
I can see the path, but of course very little code due the segmented arcs.
But, why does the path taper along the otherwise perpendicular faces ?
Doesn't follow the contour very well.
Thanks
But, why does the path taper along the otherwise perpendicular faces ?
Doesn't follow the contour very well.
Thanks
- Attachments
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- SC Turn .job
- (5.47 KiB) Downloaded 303 times
- Les Newell
- Site Admin
- Posts: 3679
- Joined: Thu May 11, 2006 8:12 pm
Re: Turning module
Sorry for the delay in replying. I just emailed you a temporary license.
The generated code should be in diameter mode.
The slope had me puzzled for a moment but it is caused by your tool definition. You have a side angle of 0 degrees with a clearance angle of 2 degrees. When generating tool paths SheetCam adds the clearance angle to the side angle to ensure that you don't end up dragging the whole length of the cutting edge against the work. You probably want to increase the side angle to around 5 degrees as most insert tools have a built in angle of at least 5 degrees.
G2/G3 are in the pipeline but it is likely to be quite some time before they are implemented.
The generated code should be in diameter mode.
The slope had me puzzled for a moment but it is caused by your tool definition. You have a side angle of 0 degrees with a clearance angle of 2 degrees. When generating tool paths SheetCam adds the clearance angle to the side angle to ensure that you don't end up dragging the whole length of the cutting edge against the work. You probably want to increase the side angle to around 5 degrees as most insert tools have a built in angle of at least 5 degrees.
G2/G3 are in the pipeline but it is likely to be quite some time before they are implemented.
Re: Turning module
That works well now, thank you for the (as always) concise explanation !
And thanks very much for the trial license.
Another question for you :
In the attached, a tool with a defined tip rad. of .015" will not attempt to cut the face of the stock unless the start point is entered as at least twice the
tip radius. Here I have .020" for cleanup but the tool refuses to go there.
If I make the start point Z +.032" it will work.
May be an easy fix ? On your end .... or maybe mine.
Thanks again !
And thanks very much for the trial license.
Another question for you :
In the attached, a tool with a defined tip rad. of .015" will not attempt to cut the face of the stock unless the start point is entered as at least twice the
tip radius. Here I have .020" for cleanup but the tool refuses to go there.
If I make the start point Z +.032" it will work.
May be an easy fix ? On your end .... or maybe mine.
Thanks again !
- Attachments
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- SC ex .job
- (4.73 KiB) Downloaded 283 times
- Les Newell
- Site Admin
- Posts: 3679
- Joined: Thu May 11, 2006 8:12 pm
Re: Turning module
It's starting the path 1 tool radius in from the start point and ending 1 tool radius before the end point.
Looking at the code I specifically offset the start and end points but now I have no idea why I did it!
Looking at the code I specifically offset the start and end points but now I have no idea why I did it!
Re: Turning module
Changing the tool post angle in the Turret tab also has a strange effect on the toolpath.
It actually cuts closer to the profile than the (my) graphics show, but you can watch the Z DRO as it certainly does in fact cut a shallow taper to that face.
Changing the angle to a negative value shows a better toolpath but of course wrecks the shank and toolbit.
Looks like a +/- angle direction in the calcs might correct this ?
It actually cuts closer to the profile than the (my) graphics show, but you can watch the Z DRO as it certainly does in fact cut a shallow taper to that face.
Changing the angle to a negative value shows a better toolpath but of course wrecks the shank and toolbit.
Looks like a +/- angle direction in the calcs might correct this ?
Re: Turning module
.... meant to include the .job for the previous post.
Thought maybe Tip Tan or Tip Center would make a difference, didn't seem to.
Thanks
Thought maybe Tip Tan or Tip Center would make a difference, didn't seem to.
Thanks
- Attachments
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- SC Turret TP angle.job
- (4.74 KiB) Downloaded 298 times
Re: Turning module
Looks like the Start and End Points are only in reference to the Z axis, but needs to also include the X ... Start 0.0 in this case ?Les Newell wrote: ↑Thu Feb 22, 2024 4:32 pm It's starting the path 1 tool radius in from the start point and ending 1 tool radius before the end point.
Looking at the code I specifically offset the start and end points but now I have no idea why I did it!
Similar to the way Dolphin does it ?
In Dolphin, one specifies an X and Z for the Start and End of the path.
Thanks,